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Flight Simulator X marks the tenth version of the popular line of flight simulators.
It was officially released to the US market on October 17, 2006.
The player can fly anything from a small glider or a light experimental aircraft to jumbo jets.
The game features an immersive air traffic control system and dynamic real-world condition weather.
Although a similar concept was available in previous versions, the new implementation of multipath & event-oriented situations substantially extends the potential for user interaction.
Pilots earn "Rewards" for completing various missions and reaching specific accomplishments throughout the game (in "Free Flight").
The Acceleration pack added further aircraft – Agusta Westland AW101, Boeing F/A-18 Hornet, and a racing version of the P-51D Mustang.
This also included mission-based gameplay with mission specific aircraft as well as an upgraded rendering engine capable of increased detail.
Following the Electronic Entertainment Expo (E3) in May 2006, Microsoft published new screenshots, videos and an official trailer.
Some of the rewards exist as hidden easter eggs to be discovered by pilots.
Some missions have multiple and hidden rewards, receipt being dependent on performing additional actions.
The graphical quality of the simulator has greatly increased.